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Neo Contra : ウィキペディア英語版
Neo Contra

|genre=Run and gun
|modes=Single-player, multiplayer
}}
is the tenth video game in the ''Contra'' series by Konami. It was developed by Team Neo Kijirushi, a group of staff members within Konami Computer Entertainment Tokyo, and released for the PlayStation 2 in 2004. The game is a direct follow-up to ''Contra: Shattered Soldier'' and is a departure from the traditional scrolling shooter formula from previous games.
==Gameplay==
''Neo Contra'' once again brings the games arena back into three dimensions. However, unlike the titles developed under Appaloosa Interactive, players only need to aim in third dimension upon rare occasions. Additionally, this title eradicates the boss-oriented gameplay of ''Hard Corps'' and the previous 32-bit titles, and seeks a balance more reminiscent of the 8-bit and SNES ''Contra'' games; long free-form shooting sections, interspliced with boss encounters.
Additionally, gameplay varies depending upon the level and camera angle presented (the camera cannot be user-controlled). Most of the game is played in an isometric perspective, but portions are side-scrolling or overhead-behind. The player cannot jump. Instead, two new defensive moves are added that allows the player to effectively evade in the new dimensions: dash and spin. Dash gives the player a quick burst of speed to evade hostiles, while spin gives the player an instant of invulnerability. The hit-ratio system that was introduced in ''Shattered Soldier'' has been kept in this title.
The game uses a modified version of the three-weapon configuration from ''Shattered Soldier''. The player has two types of firearms used against ground-level targets, one with regular ammo and the other with flammable rounds, and a third weapon used to lock-on airborne targets. The player can choose from one of the three initially available weapon sets (one which includes the famous Spread Shot from the earlier ''Contra'' games, which was missing in ''Shattered Soldier''), with three additional sets that are time-release. The Type F configuration features the GV Laser and Ripple Laser, both weapons from ''Gradius V''.
There are a total of seven stages in the game. Like ''Shattered Soldier'', the four initial stages can played in any order and be replayed anytime for higher grading. The fifth stage can only be selected by clearing the first four stages, while the sixth and seventh stages are only available if players maintain an above average grade overall. There is a difficulty setting in the options menu, and playing on Easy difficulty grants players 30 lives to beat the first four missions, but on this difficulty it is impossible to view the game's ending. Normal mode offers players 5 lives and 7 continues to complete the seven missions of the game.
''Neo Contra'' also marks the return of the time limit from some versions of the original ''Contra'' games, with the last third of the sixth stage grants the players time limit to complete the mission. Unlike the timed missions in the original ''Contra'' where the player loses one life once time limit drops to zero, the entire game is over once the player is unable to complete the last part of the sixth stage within time limit.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Neo Contra」の詳細全文を読む



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